Ff1 world map
Final Fantasy/World map data
This is a sub-page of
Final Fantasy
.
Final Fantasy (and Final Fantasy II as well) uses a 256x256-tile world map in this data format. The map data is not stored raw, but uses simple compression in a kind of run-length encoding. The ROM (in iNES format) stores its world map data starting at .
Row pointers
From
to there are 256 little-endian 16-bit integer values representing addresses in the NES memory map (with the ROM bank currently in place) that mark the left-hand-side beginnings of each 256-tile row of the map. (Because memory pointers are used in this fashion, it is entirely possible for more than one pointer to point to the identical memory location if they use identical row data, such as a 256-tile row of ocean.) Since this bank will loaded into the NES memory map at readable address
, all memory pointers in the ROM must point to the row's ROM file address + . To translate a memory pointer back into a ROM file address, you subtract instead.
Row data
Because the row pointers point to active NES memory in which the
must be active,
all
of the map data is confined to this bank. Unrelated data begins at file address
, so all ro
Final Fantasy I World Map
Caves of Narshe: Final Fantasy I
http://www.cavesofnarshe.com/ff1/
This page can be found online at
http://www.cavesofnarshe.com/ff1/map.php
It's a map, Jim, but not as we know it. Unless you've used a CoN map before, in which case you pretty much know what's going on here, but even then, we've tweaked it a little.
Point your special device at a location marked in white to find what's sold there. We don't have store information for the greyed out ones; they're just there for your information.
Lufenia
Black Magic Shop
Flare
60000
White Magic Shop
Life2
6000
Caves of Narshe: Final Fantasy I
Version 6
©1997–2025 Josh Alvies (Rangers51)
Note: this printable version may not contain the entire contents of the full version. In particular, web forms are removed, and any links you could check for further information on the given data are not shown. You may check the URL at the top of this document for the full and up-to-date version.
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
All maps are GIFs unless otherwise noted.
World 'n Such
TCELES B HSUP
World 1:1 PNG (4096x4096, 416k)
World (MSX) 1:1 PNG (4096x4096, 590k)
World 1:1 zipped BMP (378k)
World 1:4
World 1:8
World 1:16
Northern World 1:8
Southern World 1:8
Walkthru Map
Enemy Mapping
Key to labels:
A number (usually white) tells what floor a ladder, staircase, etc will take you to.
One-way transporters are marked as "To 3b", "From 4a", etc.
On floor 2 of the Castle of Ordeal, red numbers in white circles show transporters within the same floor. They show the order you need to take.
Letters (usually red) show the contents of chests. A letter that seems out of place, like an "E" on a floor with only one chest, means that the chest shares its contents with one or more chests on the same or other floors. Opening one will also empty the other(s).
Chapter 1
Coneria Area
Coneria Castle F1
Coneria Castle F2
Coneria
Temple of Fiends
Matoya's Cave / Pravoka Area
Matoya's Cave
Pravoka
Chapter 2
ElfLand Area
Castle of Elf
ElfLand
Dwarf Cave Area
Dwarf Cave
Marsh Cave / Northwest Castle Area
Northwest Castle
Marsh Cave B1
Marsh Cave B2
Marsh Cave B2A
Marsh
Final Fantasy 1 Maps: world, dungeon & town maps for FF1
The world of
Final Fantasy
was one of the largest and most sprawling in a console RPG to date at the time of its 1987 release. Sure enough, it's pretty tame by modern standards - but there's still a large overworld for you to explore, plus towns and other locations with secrets to find and, of course, sprawling dungeons. And you know what that calls for -
maps
!
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On this page, we feature our
FF1 Maps
, as compiled some twenty years ago on Final Fantasy fansite UFFSite, which just so happens to be RPG Site's predecessor and younger sibling. The map images mostly use the location names from the NES/Famicom original - which is different to some modern versions - and exclusively use the original game's art. However, while art has changed over the years, FF1's level layouts remain the same - which means all of these maps will work for all versions of FF1, including the new version included in the Final Fantasy HD Pixel Remaster series. Just keep in mind however that we're reproducing these old maps to help - and they might not be 100% up to modern standa