Secret world legens glyph maximums












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December 2019
- This guide is likely horrendously out of date, since I stopped actively playing around the release of the Agent System back in 2018. I would suggest checking the official SWL Forums[forums.funcom.com] for up to date information.

Patch 2.1.3
- Added agnostic/wrist signet information and Hallowed Cache talisman.

Patch 2.1.1
- Added Plasma-Forged weapons, added Raid talismans.

Patch 2.1.0
- Removed CC resilience mechanic, gadgets no longer trigger GCD, rewrote weapon analysis.

Patch 2.0.3
- Guide creation.

The aggro mechanic.


1 point of damage generates 1 hate


"High amount of hate" abilities generate 10x the normal hate


Aggro naturally switches at 110% hate

Basically going over 11x the damage of the tank is bad. If this is happeni





Guide Contents:


Summary

How to Enter Occult Defence

What to do when you are in Occult Defence

Power Ups

Announcements during the Scenario

Multi-Wave Scenario

Loot

Achievements (Link incoming)

Which Mods can help you



Summary

Occult Defence of Stonehenge is a Scenario. When you are in there, your goal is to defend the Hagstone.

The Hagstone is an ancient artifact which you will find at the heart of Stonehenge. This artifact draws power from the the world’s ley lines and works to conceal and protect Stonehenge and the Druids’ home from danger. Should the Hagstone’s integrity be compromised, you fail the wave you are currently running.



How to Enter Occult Defence:

You can enter this scenario solo, or in a group of up to five people.





The wave at which you enter the scenario is dependant on which highest wave you, or anyone in your team has already successfully achieved. The highest wave you can enter at is capped to 33. 



What to do when you are in Occult Defence:

When you first enter the Scenario, you will find yourself on a platform. Click the "Play" button to start the instance.



Next to the starting platform is a powerup boost that makes you have i


Update 2.1.4 Patch Notes



HIGHLIGHTS:

Introducing Anima Allocation

The power of Anima is
yours
to control. Beginning at Level 20 you may access a new tab in your Ability Window (N), allowing you to customize and fine-tune combat stats to adapt to any situation. Click here to learn more about Anima Allocation!

Quality of Life Improvements

Your feedback means a lot to us. This update features many improvements based on what you’ve made clear to us over the past few months and we have no intention of stopping here. Included are improvements to Elementalism, Loot, and Empowerment, plus new teleport locations (including to the Museum!) and much more.


GENERAL


Anima Allocation has been added as a tab in the ability window. This tab will allow you to freely allocate your Power Rating towards damage, survivability, or healing.

With the release of the Anima Allocation system, all characters have had their Anima Allocation set to 90% Damage, 10% Survivability. Characters who are level 20 or above can alter this setting upon login.

Removed duplicate talisman drops from basic talisman loot tables now that all talismans grant the same base stats with Anima Allocation. For










This item has been removed from the community because it violates Steam Community & Content Guidelines. It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support.

This item is incompatible with Secret World Legends. Please see the instructions page for reasons why this item might not work within Secret World Legends.



December 2019
- This guide is likely horrendously out of date, since I stopped actively playing around the release of the Agent System back in 2018. I would suggest checking the official SWL Forums[forums.funcom.com] for up to date information.

Patch 2.1.3
- Pulverise nerfed, added agnostic/wrist signet information, added Hallowed Cache items.

Patch 2.1.1
- Added Future-Tech Cache weapons, added Raid weapons and talismans, taunts are now hard taunts instead of soft taunts, recovery suffix buffed, Pulverise fixed to work correctly with extraordinary weapons.

Patch 2.1.0
- Removed CC resilience mechanic, gadgets no longer trigger GCD, Otherworldly Artifact now works.

8/11/2017
- Added Defense Rating soft cap information. Whether Evade Rating has a soft cap is still unknown.